By David Gould
David Gould's acclaimed first ebook, Complete Maya Programming: an intensive advisor to MEL and the C++ API, offers artists and programmers with a deep realizing of ways Maya works and the way it may be superior and customised via programming. In his new e-book David bargains a steady, intuitive creation to the center principles of laptop graphics.
Each proposal is defined steadily and is absolutely applied in either MEL and C++ in order that an artist or programmer can use the resource code at once of their personal courses. Geometry and modeling are coated intimately with more and more advanced examples demonstrating all of Maya's attainable programming features.
David Gould's first quantity is generally considered as the main authoritative reference on Maya programming. quantity II keeps this practice and offers an unrivaled advisor for the artist and programmer tackling advanced tasks.
- Covers a spectrum of subject matters in special effects together with issues and vectors, rotations, variations, curves and surfaces (polygonal, NURBS, subdivision), and modeling
- Offers insights to Maya's internal workings in order that an artist or programmer can layout and enhance personalized instruments and solutions
- Discusses challenge fixing with MEL (Maya's scripting language) and the extra robust and flexible C++ API, with lots of code examples for each
Read Online or Download Complete Maya Programming Volume II: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling: 2 (The Morgan Kaufmann Series in Computer Graphics) PDF
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Extra resources for Complete Maya Programming Volume II: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling: 2 (The Morgan Kaufmann Series in Computer Graphics)
Complete Maya Programming Volume II: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling: 2 (The Morgan Kaufmann Series in Computer Graphics) by David Gould